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Hierarchy

  • NodesChanged

Index

Properties

bb

bb: ByteBuffer | null = null

bb_pos

bb_pos: number = 0

Methods

__init

  • Parameters

    • i: number
    • bb: ByteBuffer

    Returns NodesChanged

    NodesChanged

nodes

  • nodes(index: number, obj?: Node): Node | null
  • Nodes whose status changed. it's up to the client to maintain a list of all nodes.

    Parameters

    • index: number
    • Optional obj: Node

    Returns Node | null

    mobsya.fb.Node

nodesLength

  • nodesLength(): number
  • Returns number

    number

Static addNodes

  • addNodes(builder: Builder, nodesOffset: flatbuffers.Offset): void
  • Parameters

    • builder: Builder
    • nodesOffset: flatbuffers.Offset

    Returns void

Static createNodesVector

  • createNodesVector(builder: Builder, data: flatbuffers.Offset[]): flatbuffers.Offset
  • Parameters

    • builder: Builder
    • data: flatbuffers.Offset[]

    Returns flatbuffers.Offset

    flatbuffers.Offset

Static endNodesChanged

  • endNodesChanged(builder: Builder): flatbuffers.Offset
  • Parameters

    • builder: Builder

    Returns flatbuffers.Offset

    flatbuffers.Offset

Static getRootAsNodesChanged

  • Parameters

    Returns NodesChanged

    NodesChanged

Static startNodesChanged

  • startNodesChanged(builder: Builder): void
  • Parameters

    • builder: Builder

    Returns void

Static startNodesVector

  • startNodesVector(builder: Builder, numElems: number): void
  • Parameters

    • builder: Builder
    • numElems: number

    Returns void

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